Artist David Hockney, known for his iPhone and iPad
paintings, on getting his first iPad...”I
thought the iPhone was great, but this takes it to a new level - simply because
it's eight times the size of the iPhone, as big as a reasonably-sized
sketchbook... Anyone who likes drawing and mark-making will like to explore new
media…“Picasso would have gone mad with this. So would Van Gogh. I don’t know
an artist who wouldn’t, actually.”
My first exposure to David Hockney’s iPad paintings was
several years ago at the Guggenheim Museum Bilbao during a SchoolArts’ trip to
Barcelona and Northern Spain. His exhibition filled the Museum with both
painted and digital art. What I particularly liked about his iPad drawings was
that they were displayed on iPads and were animated so that you could see his
entire process of painting each image. (He calls this “watching himself draw.”)
David Hockney is certainly not the first artist to embrace new
technologies but he has a long history of enthusiastically experimented with
new media. Our students now also have engaging and exciting opportunities in
this constantly-evolving field of media arts that encompasses CGI (computer-generated imagery), video,
film, television, digital graphics, interactive design,
augmented reality, sound design, and unknown forms still to come.
The significance of new media to art educators is strikingly
evident in the inclusion and emphasis on the media arts by the National Coalition for Core Arts Standards (NCCAS) in the Next
Generation Standards. Recognizing
the diversity of media arts as a new mode of expression within arts education,
NCCAS has supported the writing of national media arts standards as part of the
Next Generation Core Arts Standards Project, the first revision of art
standards since 1994.
The Media Arts writing team is
creating “a set of standards that will be equal in rigor, breadth, and depth to
those of dance, music, theatre and visual arts, while simultaneously
acknowledging that some aspects of media arts can be embedded within each of
the traditional forms as an enrichment for knowing and understanding.”
In the Media Arts standards, the artistic process is expressed as producing as a way of realizing and
presenting artistic ideas and work. Producing
in the media arts corresponds to creating/performing/presenting
in the other core arts standards. Our articles this month feature the process
of producing through augmented
reality, digital photography, painting with light, image manipulation,
animation, digital fabrication, and more.
SchoolArts is eagerly anticipating the upcoming release of all the
Next Generation Standards. What we teach is worth teaching and worth teaching
well. The Next Generation Standards will provide tangible support for quality
art education programs taught by qualified art specialists, further making the
case for more learning in and through the Arts.
Purposes for Developing Media Arts Standards
· Academic achievement
· Artistic expression
· Arts and content integration
· Convergence literacy: media, information, technological,
digital, virtual, emerging
· Creativity and imagination
· Making meaning; relevance
· Pedagogical integrity
· Social relevance and vitality
· Technological mastery; inter-media fluency
· Vocational/entrepreneurial proficiency
I'll be attending the NAEA San Diego pre conference on the Next Generation Standards. Maybe I'll see you there!


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